3.a
#include
#include
struct Node {
int data;
struct Node* next;
};
struct Node* createNode(int data) {
struct Node* newNode = (struct Node*)malloc(sizeof(struct Node));
if (newNode == NULL) return NULL;
newNode->data = data;
newNode->next = NULL;
return newNode;
}
void traverseList(struct Node* head) {
struct Node* current = head;
if (head == NULL) {
printf("List Empty.\n");
return;
}
while (current != NULL) {
printf("%d -> ", current->data);
current = current->next;
}
printf("NULL\n");
}
void insertBeginning(struct Node** head, int data) {
struct Node* newNode = createNode(data);
if (newNode == NULL) return;
newNode->next = *head;
*head = newNode;
}
void insertEnd(struct Node** head, int data) {
struct Node* newNode = createNode(data);
if (newNode == NULL) return;
if (*head == NULL) {
*head = newNode;
return;
}
struct Node* last = *head;
while (last->next != NULL) {
last = last->next;
}
last->next = newNode;
}
void insertAfter(struct Node* head, int key, int data) {
if (head == NULL) return;
struct Node* current = head;
while (current != NULL && current->data != key) {
current = current->next;
}
if (current == NULL) return;
struct Node* newNode = createNode(data);
if (newNode == NULL) return;
newNode->next = current->next;
current->next = newNode;
}
void deleteBeginning(struct Node** head) {
if (*head == NULL) return;
struct Node* temp = *head;
*head = (*head)->next;
free(temp);
}
void deleteEnd(struct Node** head) {
if (*head == NULL) return;
if ((*head)->next == NULL) {
free(*head);
*head = NULL;
return;
}
struct Node* secondLast = *head;
while (secondLast->next->next != NULL) {
secondLast = secondLast->next;
}
free(secondLast->next);
secondLast->next = NULL;
}
void deleteByKey(struct Node** head, int key) {
struct Node *temp = *head, *prev = NULL;
if (temp != NULL && temp->data == key) {
*head = temp->next;
free(temp);
return;
}
while (temp != NULL && temp->data != key) {
prev = temp;
temp = temp->next;
}
if (temp == NULL) return;
prev->next = temp->next;
free(temp);
}
int main() {
struct Node* head = NULL;
insertEnd(&head, 10);
insertBeginning(&head, 5);
insertEnd(&head, 30);
traverseList(head);
insertAfter(head, 10, 20);
traverseList(head);
deleteBeginning(&head);
traverseList(head);
deleteEnd(&head);
traverseList(head);
insertEnd(&head, 40);
insertEnd(&head, 50);
traverseList(head);
deleteByKey(&head, 40);
traverseList(head);
return 0;
}
3.b
#include
#include
struct Node {
int data;
struct Node* next;
};
struct Node* createNode(int data) {
struct Node* newNode = (struct Node*)malloc(sizeof(struct Node));
if (newNode == NULL) return NULL;
newNode->data = data;
newNode->next = NULL;
return newNode;
}
void insertEnd(struct Node** head, int data) {
struct Node* newNode = createNode(data);
if (newNode == NULL) return;
if (*head == NULL) {
*head = newNode;
return;
}
struct Node* last = *head;
while (last->next != NULL) {
last = last->next;
}
last->next = newNode;
}
void traverseList(struct Node* head) {
struct Node* current = head;
if (head == NULL) {
printf("List Empty.\n");
return;
}
printf("List: ");
while (current != NULL) {
printf("%d ", current->data);
current = current->next;
}
printf("\n");
}
int searchList(struct Node* head, int key) {
struct Node* current = head;
int position = 1;
while (current != NULL) {
if (current->data == key) {
return position;
}
current = current->next;
position++;
}
return -1;
}
int main() {
struct Node* head = NULL;
int searchKey = 30;
int position;
insertEnd(&head, 10);
insertEnd(&head, 20);
insertEnd(&head, 30);
insertEnd(&head, 40);
insertEnd(&head, 50);
traverseList(head);
position = searchList(head, searchKey);
if (position != -1) {
printf("Element %d found at position %d.\n", searchKey, position);
} else {
printf("Element %d not found.\n", searchKey);
}
searchKey = 99;
position = searchList(head, searchKey);
if (position != -1) {
printf("Element %d found at position %d.\n", searchKey, position);
} else {
printf("Element %d not found.\n", searchKey);
}
return 0;
}
Sunday, 5 October 2025
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